Red 5 have announced their early development roadmap for Firefall in early 2013, the MMo Shooter meets RPG meets RTS and the best bug squashing game out their. The roadmap features alot of high level game changes being made across the board, including PvP rebalancing, bolstered enemy AI and a new system to help ease new users in to the games many many amazing features.
The Full List Of Changes Is Below:
1) “Armies and Social Features: A team is dedicated to bringing basic army functionality to the game. This means things like army names, rosters, tags, chat channels, etc. The army tech tree and gameplay elements are further in the future”.
2) “Matchmaking Team: This team is focused on fixing bugs and balance issues with the PvP matchmaking system. They are also reworking the challenge mode tool to make it easier to use and understand.”
3)”New Objective Gametype/Map: We are working to create a new PvP gametype that focuses on a single objective, to also create a gametype that closely resembles a sport and provides fair and balanced gameplay”.
4)”New User Experience: The New User Experience in Firefall is currently non existent. We want to build a system that introduces new players to the game and helps them get introduced to the nuances of what makes Firefall great before they are thrown in to the open world or PvP for the first time”.
5)”Open World Content: This team is working on additional open world content that will help bring life to the world and create fun encounters for you to stumble upon or seek out.”
6)”New Progression System: We are iterating on the existting progression system to create something that is easier to understand and more fun to use overall. This includes the split of crafted gear from PvP, but also many changes to the tier and constraints system”.
7)”New Crafting System: The goal of the crafting team is to create a more engaging easier to use crafting system with more depth to gameplay to really bring resouces and crafting to the forefront of Firefall as it should be”.
8)”Chosen Warfront: The chosen Warfront team is back on the case making more changes to how the chosen interact with the world and how engaging the overall war is to the players”.
9)”Chosen Combat: A seperate team is working on making the Chosen more fun to fight through AI behaviours, animations, new types of Chosen, etc. If the Chosen Warfront team is focused on the macro level gameplay, the Chosen Combat team is all about the micro level gameplay”.
10)”Multiple Frelancers: Multiple team members are working on things that don’t require large teams and so they don’t have a particular team name. Except to see changes with Thumpers, customization, UI, and more”.
The Specific teams are going to share more details on their progression and crafting changes soon so keep your eye on that progress, because it all sound so so good. Can’t wait to see the finished product all exciting stuff.
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